This scene was realized with the new set of mineral asteroids in Unreal Engine 5, taking full advantage of Nanite and Lumen. I modelled the asteroids in Blender, using both hand-sculpting and procedural tecninques to make the rocks look fragmented and cobbled together.
As for the placement of the meshes in the scene, I created a blueprint that organized the asteroids in clusters and shatters them around, and it is controlled with a small set of parameters.
I also added volumetric clouds: they are in an early stage at the present moment and still need optimization, but the workflow with volume textures and materials seem to be on the right way.